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vulgus.c
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C/C++ Source or Header
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2000-05-04
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16KB
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442 lines
/***************************************************************************
Vulgus memory map (preliminary)
driver by Mirko Buffoni
MAIN CPU
0000-9fff ROM
cc00-cc7f Sprites
d000-d3ff Video RAM
d400-d7ff Color RAM
d800-dbff background video RAM
dc00-dfff background color RAM
e000-efff RAM
read:
c000 IN0
c001 IN1
c002 IN2
c003 DSW1
c004 DSW2
write:
c802 background x scroll low 8 bits
c803 background y scroll low 8 bits
c805 background palette bank selector
c902 background x scroll high bit
c903 background y scroll high bit
SOUND CPU
0000-3fff ROM
4000-47ff RAM
write:
8000 YM2203 #1 control
8001 YM2203 #1 write
c000 YM2203 #2 control
c001 YM2203 #2 write
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
int c1942_interrupt(void);
extern unsigned char *vulgus_bgvideoram,*vulgus_bgcolorram;
extern size_t vulgus_bgvideoram_size;
extern unsigned char *vulgus_scrolllow,*vulgus_scrollhigh;
extern unsigned char *vulgus_palette_bank;
WRITE_HANDLER( vulgus_bgvideoram_w );
WRITE_HANDLER( vulgus_bgcolorram_w );
WRITE_HANDLER( vulgus_palette_bank_w );
int vulgus_vh_start(void);
void vulgus_vh_stop(void);
void vulgus_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void vulgus_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static WRITE_HANDLER( vulgus_control_w )
{
/* bit 0-1 coin counters */
coin_counter_w(0, data & 1);
coin_counter_w(1, data & 2);
/* bit 7 flip screen
in vulgus this is active LO, in vulgusj this is active HI !!! */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x9fff, MRA_ROM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xd000, 0xefff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x9fff, MWA_ROM },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xc802, 0xc803, MWA_RAM, &vulgus_scrolllow },
{ 0xc804, 0xc804, vulgus_control_w },
{ 0xc805, 0xc805, vulgus_palette_bank_w, &vulgus_palette_bank },
{ 0xc902, 0xc903, MWA_RAM, &vulgus_scrollhigh },
{ 0xcc00, 0xcc7f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xdbff, vulgus_bgvideoram_w, &vulgus_bgvideoram, &vulgus_bgvideoram_size },
{ 0xdc00, 0xdfff, vulgus_bgcolorram_w, &vulgus_bgcolorram },
{ 0xe000, 0xefff, MWA_RAM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0x8000, 0x8000, AY8910_control_port_0_w },
{ 0x8001, 0x8001, AY8910_write_port_0_w },
{ 0xc000, 0xc000, AY8910_control_port_1_w },
{ 0xc001, 0xc001, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( vulgus )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x00, "5" )
/* these are the settings for the second coin input, but it seems that the */
/* game only supports one */
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x10, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
/* PORT_DIPSETTING( 0x00, "Invalid" ) disables both coins */
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x80, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_START /* DSW1 */
/* not sure about difficulty
Code perform a read and (& 0x03). NDMix*/
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING( 0x02, "Easy?" )
PORT_DIPSETTING( 0x03, "Normal?" )
PORT_DIPSETTING( 0x01, "Hard?" )
PORT_DIPSETTING( 0x00, "Hardest?" )
PORT_DIPNAME( 0x04, 0x04, "Demo Music" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "10000 50000" )
PORT_DIPSETTING( 0x50, "10000 60000" )
PORT_DIPSETTING( 0x10, "10000 70000" )
PORT_DIPSETTING( 0x70, "20000 60000" )
PORT_DIPSETTING( 0x60, "20000 70000" )
PORT_DIPSETTING( 0x20, "20000 80000" )
PORT_DIPSETTING( 0x40, "30000 70000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
512, /* 512 tiles */
3, /* 3 bits per pixel */
{ 0, 512*32*8, 2*512*32*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 256*64*8+4, 256*64*8, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 },
{ REGION_GFX2, 0, &tilelayout, 64*4+16*16, 32*4 },
{ REGION_GFX3, 0, &spritelayout, 64*4, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? */
{ 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_vulgus =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz (?) */
readmem,writemem,0,0,
c1942_interrupt,2
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz ??? */
sound_readmem,sound_writemem,0,0,
interrupt,8
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,64*4+16*16+4*32*8,
vulgus_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
vulgus_vh_start,
vulgus_vh_stop,
vulgus_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( vulgus )
ROM_REGION( 0x1c000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "v2", 0x0000, 0x2000, 0x3e18ff62 )
ROM_LOAD( "v3", 0x2000, 0x2000, 0xb4650d82 )
ROM_LOAD( "v4", 0x4000, 0x2000, 0x5b26355c )
ROM_LOAD( "v5", 0x6000, 0x2000, 0x4ca7f10e )
ROM_LOAD( "1-8n.bin", 0x8000, 0x2000, 0x6ca5ca41 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "1-11c.bin", 0x0000, 0x2000, 0x3bd2acf4 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1-3d.bin", 0x00000, 0x2000, 0x8bc5d7a5 ) /* characters */
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2-2a.bin", 0x00000, 0x2000, 0xe10aaca1 ) /* tiles */
ROM_LOAD( "2-3a.bin", 0x02000, 0x2000, 0x8da520da )
ROM_LOAD( "2-4a.bin", 0x04000, 0x2000, 0x206a13f1 )
ROM_LOAD( "2-5a.bin", 0x06000, 0x2000, 0xb6d81984 )
ROM_LOAD( "2-6a.bin", 0x08000, 0x2000, 0x5a26b38f )
ROM_LOAD( "2-7a.bin", 0x0a000, 0x2000, 0x1e1ca773 )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2-2n.bin", 0x00000, 0x2000, 0x6db1b10d ) /* sprites */
ROM_LOAD( "2-3n.bin", 0x02000, 0x2000, 0x5d8c34ec )
ROM_LOAD( "2-4n.bin", 0x04000, 0x2000, 0x0071a2e3 )
ROM_LOAD( "2-5n.bin", 0x06000, 0x2000, 0x4023a1ec )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "e8.bin", 0x0000, 0x0100, 0x06a83606 ) /* red component */
ROM_LOAD( "e9.bin", 0x0100, 0x0100, 0xbeacf13c ) /* green component */
ROM_LOAD( "e10.bin", 0x0200, 0x0100, 0xde1fb621 ) /* blue component */
ROM_LOAD( "d1.bin", 0x0300, 0x0100, 0x7179080d ) /* char lookup table */
ROM_LOAD( "j2.bin", 0x0400, 0x0100, 0xd0842029 ) /* sprite lookup table */
ROM_LOAD( "c9.bin", 0x0500, 0x0100, 0x7a1f0bd6 ) /* tile lookup table */
ROM_END
ROM_START( vulgus2 )
ROM_REGION( 0x1c000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "vulgus.002", 0x0000, 0x2000, 0xe49d6c5d )
ROM_LOAD( "vulgus.003", 0x2000, 0x2000, 0x51acef76 )
ROM_LOAD( "vulgus.004", 0x4000, 0x2000, 0x489e7f60 )
ROM_LOAD( "vulgus.005", 0x6000, 0x2000, 0xde3a24a8 )
ROM_LOAD( "1-8n.bin", 0x8000, 0x2000, 0x6ca5ca41 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "1-11c.bin", 0x0000, 0x2000, 0x3bd2acf4 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1-3d.bin", 0x00000, 0x2000, 0x8bc5d7a5 ) /* characters */
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2-2a.bin", 0x00000, 0x2000, 0xe10aaca1 ) /* tiles */
ROM_LOAD( "2-3a.bin", 0x02000, 0x2000, 0x8da520da )
ROM_LOAD( "2-4a.bin", 0x04000, 0x2000, 0x206a13f1 )
ROM_LOAD( "2-5a.bin", 0x06000, 0x2000, 0xb6d81984 )
ROM_LOAD( "2-6a.bin", 0x08000, 0x2000, 0x5a26b38f )
ROM_LOAD( "2-7a.bin", 0x0a000, 0x2000, 0x1e1ca773 )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2-2n.bin", 0x00000, 0x2000, 0x6db1b10d ) /* sprites */
ROM_LOAD( "2-3n.bin", 0x02000, 0x2000, 0x5d8c34ec )
ROM_LOAD( "2-4n.bin", 0x04000, 0x2000, 0x0071a2e3 )
ROM_LOAD( "2-5n.bin", 0x06000, 0x2000, 0x4023a1ec )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "e8.bin", 0x0000, 0x0100, 0x06a83606 ) /* red component */
ROM_LOAD( "e9.bin", 0x0100, 0x0100, 0xbeacf13c ) /* green component */
ROM_LOAD( "e10.bin", 0x0200, 0x0100, 0xde1fb621 ) /* blue component */
ROM_LOAD( "d1.bin", 0x0300, 0x0100, 0x7179080d ) /* char lookup table */
ROM_LOAD( "j2.bin", 0x0400, 0x0100, 0xd0842029 ) /* sprite lookup table */
ROM_LOAD( "c9.bin", 0x0500, 0x0100, 0x7a1f0bd6 ) /* tile lookup table */
ROM_END
ROM_START( vulgusj )
ROM_REGION( 0x1c000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1-4n.bin", 0x0000, 0x2000, 0xfe5a5ca5 )
ROM_LOAD( "1-5n.bin", 0x2000, 0x2000, 0x847e437f )
ROM_LOAD( "1-6n.bin", 0x4000, 0x2000, 0x4666c436 )
ROM_LOAD( "1-7n.bin", 0x6000, 0x2000, 0xff2097f9 )
ROM_LOAD( "1-8n.bin", 0x8000, 0x2000, 0x6ca5ca41 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "1-11c.bin", 0x0000, 0x2000, 0x3bd2acf4 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1-3d.bin", 0x00000, 0x2000, 0x8bc5d7a5 ) /* characters */
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2-2a.bin", 0x00000, 0x2000, 0xe10aaca1 ) /* tiles */
ROM_LOAD( "2-3a.bin", 0x02000, 0x2000, 0x8da520da )
ROM_LOAD( "2-4a.bin", 0x04000, 0x2000, 0x206a13f1 )
ROM_LOAD( "2-5a.bin", 0x06000, 0x2000, 0xb6d81984 )
ROM_LOAD( "2-6a.bin", 0x08000, 0x2000, 0x5a26b38f )
ROM_LOAD( "2-7a.bin", 0x0a000, 0x2000, 0x1e1ca773 )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2-2n.bin", 0x00000, 0x2000, 0x6db1b10d ) /* sprites */
ROM_LOAD( "2-3n.bin", 0x02000, 0x2000, 0x5d8c34ec )
ROM_LOAD( "2-4n.bin", 0x04000, 0x2000, 0x0071a2e3 )
ROM_LOAD( "2-5n.bin", 0x06000, 0x2000, 0x4023a1ec )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "e8.bin", 0x0000, 0x0100, 0x06a83606 ) /* red component */
ROM_LOAD( "e9.bin", 0x0100, 0x0100, 0xbeacf13c ) /* green component */
ROM_LOAD( "e10.bin", 0x0200, 0x0100, 0xde1fb621 ) /* blue component */
ROM_LOAD( "d1.bin", 0x0300, 0x0100, 0x7179080d ) /* char lookup table */
ROM_LOAD( "j2.bin", 0x0400, 0x0100, 0xd0842029 ) /* sprite lookup table */
ROM_LOAD( "c9.bin", 0x0500, 0x0100, 0x7a1f0bd6 ) /* tile lookup table */
ROM_END
GAMEX( 1984, vulgus, 0, vulgus, vulgus, 0, ROT270, "Capcom", "Vulgus (set 1)", GAME_NO_COCKTAIL )
GAMEX( 1984, vulgus2, vulgus, vulgus, vulgus, 0, ROT270, "Capcom", "Vulgus (set 2)", GAME_NO_COCKTAIL )
GAMEX( 1984, vulgusj, vulgus, vulgus, vulgus, 0, ROT270, "Capcom", "Vulgus (Japan?)", GAME_NO_COCKTAIL )